Virtual Environments and Video Games

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Przybylski, A. K.Deci, E. L.Rigby, C. S.Ryan, R. M. (2014) Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology, 106 ,441-457

Rigby, C. S.Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger

Peters, D.Calvo, R. A., Ryan, R. M. (2018) Designing for motivation, engagement and wellbeing in digital experience. Frontiers in Psychology, 9 ,797

Weinstein, N., Przybylski, A. K., (2017) A prospective study of the motivational and health dynamics of Internet Gaming Disorder. PeerJ, 5:e3838

Mackintosh, K.A., Standage, M.Stain, A.E.Lester, L. (2016) Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults. Games for Health Journal, 5(6) ,375-381

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Burger, C.Eden, A.Van Engelenburg, M. D.Buningh, S. (2015) How feedback boosts motivation and play in a brain-training game. Computers in Human Behavior, 48 ,94-103

Moller, A. C.Majewski, S.Standish, M.Agarwal, P. (2014) Augmented fantasy sports: Rationale and feasibility of leveraging online fantasy sports to promote physical activity. Journal of Internet Medical Research Serious Games, 4

Masur, P, K.Reinecke, L.Ziegele, M.Quiring, O (2014) The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook. Computers in Human Behavior, 39 ,376-386

Rigby, C. S. (2014) Gamification and Motivation. In S. P. Walz & S. Deterding (Eds.), The Gameful World. , The Gameful World (pp. 113-138) MIT Press Books.

Williams, G. C., Niemiec, C. P.Elliot, A., La Guardia, J. G. (2014) Virtual look AHEAD program: Initial support for a partly virtualized intensive lifestyle intervention in type 2 diabetes. Diabetes Care, 37 ,169-170

Przybylski, A. K., Deci, E. L., Rigby, C. S., Ryan, R. M. (2014) Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology, 106 ,441-457

Choi, J.Noh, G.Park, D. (2014) Smoking cessation apps for smartphones: Content analysis with the self-determination theory. Journal of Medical Internet Research, 16

Przybylski, A. K., DeHaan, C. R.Gladwell, V. (2013) Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29 ,1841–1848

Shen, Cai-XiaLiu, Ru-DeWang, Dan (2013) Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in Human Behavior, 29 ,185 - 192

Przybylski, A. K., Weinstein, N., , Lynch, M. F. (2012) The ideal self at play: The appeal of video games that let you be all you can be. Psychological Science, 23 ,69–76

Peng, W.Lin, J.Pfeiffer, K.Winn, B. (2012) Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychology, 15 ,175-196

Bachman, C. M.Stewart, C. (2011) Self-determination theory and web-enhanced course template development. Teaching of Psychology, 38 ,180-188

Patrick, H.Canevello, A. (2011) Methodological overview of a self-determination theory-based computerized intervention to promote leisure-time physical activity. Psychology of Sport and Exercise, 12 ,13-19

Tamborini, R.Grizzard, M.Bowman, N. D.Reinecke, L. (2011) Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs. Journal of Communication, 61 ,1025-1042

Rigby, C. S., Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger

Wang, C. K.Liu, W. C.Chye, S., Chatzisarantis, N. L. (2011) Understanding motivation in internet gaming among Singaporean youth: The role of passion. Computers in Human Behavior, 27 ,1179–1184

Chen, K. C.Jang, S. J. (2010) Motivation in online learning: Testing a model of self-determination theory. Computers in Human Behavior, 26 ,741–752

Tamborini, R.Bowman, N. D.Eden, A.Grizzard, M. (2010) Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication, 60 ,758–777

Przybylski, A. K., Rigby, C. S., Ryan, R. M. (2010) A motivational model of video game engagement. Review of General Psychology, 14 ,154-166

King, D.Delfabbro, P. (2009) Motivational differences in problem video game play. Journal of CyberTherapy and Rehabilitation, 2 ,139-149

Wang, C. K.Liu, W. C.Khoo, A. (2009) The psychometric properties of Dispositional Flow Scale-2 in internet gaming. Current Psychology, 28 ,194–201