Entertainment and Media

Erdmann, E.Dienlin, T. (2022) Binge-watching, self-determination, and well-being: A partially successful direct replication and extension of Granow et al. (2018). Journal of Media Psychology: Theories, Methods, and Applications, Advance online publication

Welch, R. A.Fleming, R. A. (2022) The Power of Visual Storytelling to Create Behavior-Change in the Workplace. The Journal of Applied Instructional Design, 11(4) ,54-62

Reer, F.Kramer, N. C. (2020) A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. Entertainment Computing, 34 ,100353

Kim, D. D. E. (2020) The search for pleasure and meaning on TV, captured in-app: Eudaimonia and hedonism effects on TV consumption as self-reported via mobile app. Journal of Broadcasting & Electronic Media, 64(5) ,693-713

Przybylski, A. K., Weinstein, N. (2019) Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Association for Psychological Science, 7(6) ,1257-1265

Reer, F.Kramer, N. C. (2018) Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. Computers in Human Behavior, 84 ,383-391

Schneider, S.Nebel, S.Beege, M.Rey, G. D. (2018) The autonomy-enhancing effects of choice on cognitive load, motivation and learning with digital media. Learning and Instruction, 58 ,161-172

Adachi, P. J. C., Ryan, R. M.Frye, J.,McClurg, D. (2018) “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1) ,78-94

Rigby, C. S., Ryan, R. M. (2017) In L. Reinecke & M. B. Oliver (Eds.), Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. (pp. 34–48) New York, NY: Routledge/Taylor & Francis Group. doi: 10.4324/9781315714752.ch3

Adachi, P. J. C.Willoughby, T. (2017) The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3) ,202-206

Rigby, C. S., Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger

Richard, R. M.Rigby, C. S.Przybylski, A. (2006) Motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30 ,347-365