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Adachi, P. J. C., Ryan, R. M.Frye, J.,McClurg, D. (2018) “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1) ,78-94
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Schneider, S.Nebel, S.Beege, M.Rey, G. D. (2018) The autonomy-enhancing effects of choice on cognitive load, motivation and learning with digital media. Learning and Instruction, 58 ,161-172
Reer, F.Kramer, N. C. (2018) Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. Computers in Human Behavior, 84 ,383-391
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Rigby, C. S. (2014) Gamification and Motivation. In S. P. Walz & S. Deterding (Eds.), The Gameful World. , The Gameful World (pp. 113-138) MIT Press Books.
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Rigby, C. S., Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger
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Chen, K. C.Jang, S. J. (2010) Motivation in online learning: Testing a model of self-determination theory. Computers in Human Behavior, 26 ,741–752
Przybylski, A. K., Rigby, C. S., Ryan, R. M. (2010) A motivational model of video game engagement. Review of General Psychology, 14 ,154-166
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Rigby, C. S., Przybylski, A. K. (2009) Virtual worlds and the learner hero: How today’s video games can inform tomorrow’s digital learning environments. Theory and Research in Education, 7 ,214-223
, Przybylski, A. K., Ryan, R. M., Rigby, C. S. (2009) The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35 ,243-259
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