Entertainment and Media

Przybylski, A. K., Weinstein, N. (2019) Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Association for Psychological Science, 7(6) ,1257-1265

Schneider, S.Nebel, S.Beege, M.Rey, G. D. (2018) The autonomy-enhancing effects of choice on cognitive load, motivation and learning with digital media. Learning and Instruction, 58 ,161-172

Adachi, P. J. C., Ryan, R. M.Frye, J.,McClurg, D. (2018) “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1) ,78-94

Rigby, C. S., Ryan, R. M. (2017) In L. Reinecke & M. B. Oliver (Eds.), Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. (pp. 34–48) New York, NY: Routledge/Taylor & Francis Group. doi: 10.4324/9781315714752.ch3

Adachi, P. J. C.Willoughby, T. (2017) The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3) ,202-206

Rigby, C. S., Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger

Richard, R. M.Rigby, C. S.Przybylski, A. (2006) Motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30 ,347-365

Adachi, P. J. C.Ryan, R. M.Frye, J.,McClurg, D. (2018) “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1) ,78-94

Rigby, C. S.Ryan, R. M. (2017) Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. In L. Reinecke & M. B. Oliver (Eds.), Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. (pp. 34–48) New York, NY: Routledge/Taylor & Francis Group. doi: 10.4324/9781315714752.ch3

Richard, R. M.Rigby, C. S.Przybylski, A. (2006) Motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30 ,347-365

Rigby, C. S.Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger

Przybylski, A. K.Weinstein, N. (2019) Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Association for Psychological Science, 7(6) ,1257-1265