Zhou, H.Hui, B. P. H.Yang, H. M.Wu, A. M. S. (2024) Can watching the World Cup make you mentally healthier? Positive associations between involvement in physical activities and flourishing were mediated by psychological need satisfaction. BMC Psychology, 12 ,Article number: 366
Martinez, A.Browne, L. J., Knee, C. R. (2024) Conceptualizing social media contingent self-esteem: Associations between echo chambers, contingent self-esteem, and problematic social media use. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 18(3) ,Article 2
Van de Casteele, M.Flamant, N.Ponnet, K., Soenens, B. (2024) Adolescents’ mental health in the social-media era: The role of offline and online need-based experiences. Journal of Adolescence, 96(3) ,612-631
Ballou, N.Denisova, A., Ryan, R. M., Rigby, C. S. (2024) The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. International Journal of Human - Computer Studies, 188 ,103289
Lu, A. S., Moller, A. C. (2024) Elaborating the role of narrative and self-determination theory in video game design research. Interacting With Computers, Advance online publication ,iwae058
(2024) Are video games and school conflictual or complementary contexts for affording psychological need fulfillment? Implications for adolescents’ problematic gaming and school adjustment. Interacting with Computers, - ,iwae020
Pivetta, E., Costa, S.Marino, C.Bottesi, G. (2024) Unraveling the links between maternal and paternal parenting practices and adolescent problematic gaming: The mediating role of satisfaction and frustration of psychological needs. Psychology of Popular Media, Advance Online
Moller, A. C.Kornfield, R.Lu, A. S. (2024) Competition and digital game design: A self-determination theory perspective. Interacting with Computers, Advance online publication
Adachi, P. J. C., Rigby, C. S. (2023) In R. M. Ryan (Ed.), Captivated by meaning: A self-determination theory perspective on motivation for entertainment media. Oxford University Press The Oxford handbook of self-determination theory, ,959-977
Ballou, N.Deterding, S. (2023) ‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games. Proceedings of the ACM on Human-Computer Interaction, 7(CHI PLAY) ,217-236
Welch, R. A.Fleming, R. A. (2022) The power of visual storytelling to create behavior-change in the workplace. The Journal of Applied Instructional Design, 11(4) ,54-62
Erdmann, E.Dienlin, T. (2022) Binge-watching, self-determination, and well-being: A partially successful direct replication and extension of Granow et al. (2018). Journal of Media Psychology: Theories, Methods, and Applications, 34(6) ,383-394
Bitrián, P.Buil, I.Catalán, S. (2021) Making finance fun: the gamification of personal financial management apps. International Journal of Bank Marketing, 39(7) ,1310-1332
Gorozidis, G. S.Tzioumakis, Y. S.Krommidas, C.Papaioannou, A. G. (2020) Facebook group PETCoN (Physical Education Teacher Collaborative Network). An innovative approach to PE teacher in-service training: A self-determination theory perspective. , 96 doi: 103184
Ryan, R. M., Rigby, C. S. (2020) Motivational foundations of game-based learning. In J. L. Plass, R. E. Mayer, & B. D. Homer, (Eds.), Handbook of game-based learning. , Handbook of game-based learning (pp. 153-176) Cambridge, MA: MIT Press.
Reer, F.Kramer, N. C. (2020) A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. Entertainment Computing, 34 ,100353
Kim, D. D. E. (2020) The search for pleasure and meaning on TV, captured in-app: Eudaimonia and hedonism effects on TV consumption as self-reported via mobile app. Journal of Broadcasting & Electronic Media, 64(5) ,693-713
Keeny, J.S., Moller, A. C. (2019) Lessons learned during the development of an asynchronous, active video game intervention: Moving fantasy sports from sedentary to active. , Psychology of Sport & Exercise , 41 (pp. 200-210) doi: 10.1016/j.psychsport.2018.12.003
Przybylski, A. K., Weinstein, N. (2019) Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Association for Psychological Science, 7(6) ,1257-1265
Adachi, P. J. C., Ryan, R. M.Frye, J.,McClurg, D. (2018) “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1) ,78-94
WebsiteSend Email
Schneider, S.Nebel, S.Beege, M.Rey, G. D. (2018) The autonomy-enhancing effects of choice on cognitive load, motivation and learning with digital media. Learning and Instruction, 58 ,161-172
Reer, F.Kramer, N. C. (2018) Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. Computers in Human Behavior, 84 ,383-391
Peters, D., Calvo, R. A., Ryan, R. M. (2018) Designing for motivation, engagement and wellbeing in digital experience. Frontiers in Psychology, 9 ,797
Rigby, C. S., Ryan, R. M. (2017) In L. Reinecke & M. B. Oliver (Eds.), Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. (pp. 34–48) New York, NY: Routledge/Taylor & Francis Group. doi: 10.4324/9781315714752.ch3
Adachi, P. J. C.Willoughby, T. (2017) The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3) ,202-206
Weinstein, N., Przybylski, A. K., (2017) A prospective study of the motivational and health dynamics of Internet Gaming Disorder. PeerJ, 5:e3838
Uysal, A.Yildirim, I. G (2016) In B. Bostan (Ed.), Self-determination theory in digital games. , Gamer psychology and behavior (pp. 123-135) Cham, Switzerland: Springer. doi: http://www.springer.com/us/book/9783319299037
WebsiteSend Email
Mackintosh, K.A., Standage, M.Stain, A.E.Lester, L. (2016) Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults. Games for Health Journal, 5(6) ,375-381
Ferguson, R.Gutberg, J.Scattke, K.Paulin, M. (2015) Self-determination theory, social media and charitable causes: An in-depth analysis of autonomous motivation. European Journal of Social Psychology, 45(3) ,298-307
Burger, C.Eden, A.Van Engelenburg, M. D.Buningh, S. (2015) How feedback boosts motivation and play in a brain-training game. Computers in Human Behavior, 48 ,94-103
WebsiteSend Email
Williams, G. C., Niemiec, C. P.Elliot, A., La Guardia, J. G. (2014) Virtual look AHEAD program: Initial support for a partly virtualized intensive lifestyle intervention in type 2 diabetes. , Diabetes Care , 37 (pp. 169-170) doi: 10.2337/dc14-0831
Rigby, C. S. (2014) Gamification and Motivation. In S. P. Walz & S. Deterding (Eds.), The Gameful World. , The Gameful World (pp. 113-138) MIT Press Books.
Moller, A. C.Majewski, S.Standish, M.Agarwal, P. (2014) Augmented fantasy sports: Rationale and feasibility of leveraging online fantasy sports to promote physical activity. Journal of Internet Medical Research Serious Games, 4
Choi, J.Noh, G.Park, D. (2014) Smoking cessation apps for smartphones: Content analysis with the self-determination theory. Journal of Medical Internet Research, 16
Przybylski, A. K., Deci, E. L., Rigby, C. S., Ryan, R. M. (2014) Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology, 106 ,441-457
WebsiteSend Email
Masur, P, K.Reinecke, L.Ziegele, M.Quiring, O (2014) The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook. Computers in Human Behavior, 39 ,376-386
Przybylski, A. K., , DeHaan, C. R.Gladwell, V. (2013) Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29 ,1841–1848
Shen, Cai-XiaLiu, Ru-DeWang, Dan (2013) Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in Human Behavior, 29 ,185 - 192
WebsiteSend Email
Peng, W.Lin, J.Pfeiffer, K.Winn, B. (2012) Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychology, 15 ,175-196
Przybylski, A. K., Weinstein, N., , Lynch, M. F. (2012) The ideal self at play: The appeal of video games that let you be all you can be. Psychological Science, 23 ,69–76
Rigby, C. S., Ryan, R. M. (2011) Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger
Sheldon, K. M.Abad, N.Hinsch, C. (2011) A two-process view of Facebook use and relatedness need-satisfaction: Disconnection drives use, and connection rewards it. Psychology of Popular Media Culture, 1 ,2-15
WebsiteSend Email
Wang, C. K. J., Liu, W. C.Chye, S., Chatzisarantis, N. L. (2011) Understanding motivation in internet gaming among Singaporean youth: The role of passion. Computers in Human Behavior, 27 ,1179–1184
Tamborini, R.Grizzard, M.Bowman, N. D.Reinecke, L. (2011) Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs. Journal of Communication, 61 ,1025-1042
WebsiteSend Email