Paul Adachi

October 7, 2020 by Lemos Kelly

Adachi, P. J. C., & Rigby, C. S. (2023). doi: 10.1093/oxfordhb/9780197600047.013.48 Go to WebsiteSend Email Jeno, L. M., Adachi, P. J. C., Grytnes, J.-A., Vandvik, V., & Deci, E. L. (2018). The effects of m-learning on motivation, achievement, and well-being: A Self-Determination Theory approach. British Journal of Educational Technology, 50, 669-683. doi: 10.1111/bjet.12657 Go to...

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C. Scott Rigby

May 5, 2014 by Shannon

Ballou, N., Denisova, A., Ryan, R. M., Rigby, C. S., & Deterding, S. (2024). The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. International Journal of Human - Computer Studies, 188, 103289. doi: 10.31234/osf.io/4965z Go to WebsitePDF Full TextSend Email Neufeld, A., & Rigby, C. S....

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Richard Ryan

April 24, 2014 by Walter

Brown, K. W., Creswell, J. D., & Ryan, R. M. (2025). Handbook of mindfulness: Theory, research, and practice, 2e. New York: Guilford. Go to Website Ballou, N., Denisova, A., Ryan, R. M., Rigby, C. S., & Deterding, S. (2024). The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video...

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Marylène Gagné

April 24, 2014 by Walter

Brown, K. W., Creswell, J. D., & Ryan, R. M. (2025). Handbook of mindfulness: Theory, research, and practice, 2e. New York: Guilford. Go to Website Ballou, N., Denisova, A., Ryan, R. M., Rigby, C. S., & Deterding, S. (2024). The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video...

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