C. Scott Rigby

Ryan, R. M., & Rigby, C. S. (2020). Motivational foundations of game-based learning. In J. L. Plass, R. E. Mayer, & B. D. Homer, (Eds.), Handbook of game-based learning (pp. 153-176). Cambridge, MA: MIT Press.

Adachi, P. J. C., Ryan, R. M., Frye, J.,, McClurg, D., & Rigby, C. S. (2018). “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science, 4(1), 78-94. doi: 10.1037/mot0000063

Rigby, C. S., & Ryan, R. M. (2018). Self-determination theory in human resource development: New directions and practical considerations. Advances in Developing Human Resources, 20(2), 133-147. doi: 10.1177/1523422318756954

Rigby, C. S., & Ryan, R. M. (2017). Time wellspent? Motivation for entertainment media and its eudaimonic aspects through the lens of Self-Determination Theory. In L. Reinecke & M. B. Oliver (Eds.), The Routledge handbook of media use and well-being: International perspectives on theory and research on positive media effects (pp. 34–48). New York, NY: Routledge/Taylor & Francis Group. doi: 10.4324/9781315714752.ch3

Block, R., Niemiec, C. P., Rigby, C. S., & Williams, G. C. (2016). Virtual clinician need support, health-behavior change, and its maintenance. Journal of Clinical Lipidology, 10(3), 667. doi: 10.1016/j.jacl.2016.03.033

Ryan, R. M., & Rigby, C. S. (2015). Did the Buddha have a self? No-self, self, and mindfulness in Buddhist thought and Western psychology. In K. W. Brown, J. David Creswell & R. M. Ryan (Eds.), Handbook of mindfulness: Theory, research, and practice (pp. 245-265). New York, NY: Guilford Publications.

Rigby, C. S. (2014). Gamification and Motivation. In S. P. Walz & S. Deterding (Eds.), The Gameful World (pp. 113-138). : MIT Press Books.

Williams, G. C., Niemiec, C. P., Elliot, A., La Guardia, J. G., Gorin, A. A., & Rigby, C. S. (2014). Virtual look AHEAD program: Initial support for a partly virtualized intensive lifestyle intervention in type 2 diabetes. Diabetes Care, 37, 169-170. doi: 10.2337/dc14-0831

Przybylski, A. K., Deci, E. L., Rigby, C. S., & Ryan, R. M. (2014). Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology, 106, 441-457. doi: 10.1037/a0034820

Rigby, C. S., Schultz, P., & Ryan, R. M. (2014). Mindfulness, interest-taking, and self-regulation: A self-determination theory perspective on the role of awareness in optimal functioning. In A. Ie, C. T. Ngnoumen, & E. Langer (Eds.), Handbook of Mindfulness (pp. 216-235). Cambridge, England: Cambridge University Press.

Rigby, C. S., & Ryan, R. M. (2011). Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, California: Praeger.

Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A motivational model of video game engagement. Review of General Psychology, 14, 154-166. doi: 10.1037/a0019440

Rigby, C. S., & Przybylski, A. K. (2009). Virtual worlds and the learner hero: How today's video games can inform tomorrow's digital learning environments. Theory and Research in Education, 7, 214-223.

Przybylski, A. K., Ryan, R. M., & Rigby, C. S. (2009). The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35, 243-259.

Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12, 485-492.

Ryan, R. M., Rigby, C. S., & Przybylski, A. K. (2006). Motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30, 347-365. doi: 10.1007/s11031-006-9051-8

Ryan, R. M., Rigby, C. S., & King, K. (1993). Two types of religious internalization and their relations to religious orientation and mental health. Journal of Personality and Social Psychology, 65, 586-596.

Rigby, C. S., Deci, E. L., Patrick, B. C, & Ryan, R. M. (1992). Beyond the intrinsic-extrinsic dichotomy: Self-determination in motivation and learning. Motivation and Emotion, 16, 165-185.