Gamasutra: Designing Shadow of Mordor’s Nemesis system
February 4, 2015 by Shannon
February 4th 2015. This Gamasutra article explores how Warner Bros. Games’ studio Monolith designed the Nemesis gaming system of Middle-earth: Shadow of Mordor using Self-Determination Theory (SDT) concepts. What made this game distinctive from other games was the Nemesis system and its ability to enable narrative and a player-driven story supportive of the basic psychological needs, which...
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