Canadian Family Physician (CFP): On hidden psychological costs of virtual healthcare, A call to action

April 26, 2022 by Lemos Kelly

June 28, 2021 / Adam Neufeld, MD MSc In this article from the Canadian Family Physician (CFP), SDT International Scholar, Adam Neufeld, writes about the psychological impacts of virtual healthcare due to the global pandemic. Meeting medical needs is a hot topic in virtual care. Equally important but less discussed, however, are basic psychological needs....

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Lexia Learning’s White Paper on Choosing Educational Technology Helping Students’ Intrinsic Motivation

March 16, 2017 by Shannon

March 16, 2017 / By GlobeNewswire / Proliferation of New Educational Technology Products Raises Question of Which Features Support and Spur an Inherent Love of Learning Boston, March 16, 2017 (GLOBE NEWSWIRE) — While student motivation in traditional classroom settings is well researched, materials on how digital tools are enhancing or undermining this essential factor...

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Forbes: Who Will Lead In The Smart Machine Age?

February 7, 2017 by Shannon

February 7, 2017 / By Ed Hess, J.D. / Self-Determination Theory as a model for the Smart Machine Age (SMA).  Check out this article on who will lead in the business sphere of the new industrial revolution called the Smart Machine Age…and how can SDT be a part of SMA. In the SMA, cultures and leadership...

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The Conversation: How Pokemon Go turned couch potatoes into fitness fanatics without them even realising it

August 11, 2016 by Pschult3

August 11, 2016 / By John A. Parkinson / This fun article talks about how Pokemon Go motivates users to be physically active from a SDT perspective. Self-determination theory argues that we will work energetically to satisfy three core psychological needs: autonomy, competence and relatedness. A person will engage in exercise if they choose to do...

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Wired – Wellness and Prevention: Compelling Design is About Psychology, Not Technology

December 5, 2013 by Shannon

"So if a good gamified solution doesn’t have to look like a game, what does it have to have? I argue that it has to capture the psychology of games, the principles that capture people’s attention and keep them coming back for another experience. Games hook players by fulfilling their psychological needs. Self-determination theory describes what those needs are..."

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Wired: Compelling Design is About Psychology, Not Technology

January 14, 2013 by Shannon

December 5th 2013. Image: niallkennedy/Flickr Don’t get me wrong: No one who’s held an iPhone can deny the appeal of beautifully designed technology. But what really makes a product stick has more to do with the psychology behind its design than its physical or functional features. It’s all about the how, not the what. Every...

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Wired News: How ‘Gamification’ Can Make Your Customer Service Worse

November 14, 2012 by Shannon

November 14th 2012.   They call it gamification. The idea is to take familiar aspects of electronic games and apply them to customer support software and other applications used in the business world. This often involves awarding points for tasks and some sort of system for turning those points into other rewards, like a “badge” attached...

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