New Straits Time: Gaming isn’t all bad

February 13, 2017 by Shannon

February 13, 2017 / By Aiman Maulana / Once again, Self-Determination Theory’s research gains attention in Gaming. What are the surprising scientific evidences on gaming, and how do the basic psychological needs tap into gaming and wellbeing. Read More :

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Psychiatric Times: New Evidence Suggests Media Violence Effects May Be Minimal

November 24, 2016 by Pschult3

November 24, 2016 / By Christopher Ferguson, Ph.D. / Another interesting article explaining how our understanding of media violence effects have changed in recent years featuring SDT work by Andrew Przybylski, Scott Rigby, and Richard Ryan. “By contrast, new theoretical models such as Self Determination Theory and Mood Management Theory suggest that viewers actively select media...

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VentureBeat: Why do we enjoy playing games that simulate jobs we would never want to do in real life?

October 12, 2015 by Steph Green

Jamie Madigan, author of the new book ‘Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them’, answered this question by pointing to Edward Deci and Richard Ryan’s Self-Determination Theory. Madigan notes that it is “curious and sometimes baffling that people will willingly spend hours and hours playing games that...

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BBC News: Aggression from video games ‘linked to incompetence’

April 7, 2014 by Shannon

Andrew Przybylski and Richard Ryan quoted in BBC article... "We focused on the motives of people who play electronic games and found players have a psychological need to come out on top when playing," said Dr Przybylski. "If players feel thwarted by the controls or the design of the game, they can wind up feeling aggressive. "This need to master the game was far more significant than whether the game contained violent material. "Players of games without any violent content were still feeling pretty aggressive if they hadn't been able to master the controls or progress through the levels at the end of the session."

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