SCIENCE NEWS: Gamers crave control and competence, not carnage
February 14, 2009 by Shannon
February 14th 2009. Blood, guts and gore aren’t what thrill avid gamers when they slaughter zombies in The House of the Dead III video game, a new study suggests. Instead, feelings of control and competence are what the players crave. The new research, led by psychologist Richard Ryan at the University of Rochester in New...
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