Andrew Przybylski

Weinstein, N., Przybylski, A. K., & (2017). A prospective study of the motivational and health dynamics of Internet Gaming Disorder. PeerJ, 5:e3838 doi: 10.7717/peerj.3838

Przybylski, A. K., Deci, E. L., Rigby, C. S., & Ryan, R. M. (2014). Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology, 106, 441-457. doi: 10.1037/a0034820

Przybylski, A. K., , DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29, 1841–1848. doi: 10.1016/j.chb.2013.02.014

Weinstein, N., Przybylski, A. K., & Ryan, R. M. (2013). The integrative process: New research and future directions. Current Directions in Psychological Science, 22, 69-74. doi: 10.1177/0963721412468001

Weinstein, N., Ryan, W. S., DeHaan, C. R., Przybylski, A. K., Legate, N., & Ryan, R. M. (2012). Parental autonomy support and discrepancies between implicit and explicit sexual identities: Dynamics of self-acceptance and defense. Journal of Personality and Social Psychology, 102, 815–832. doi: 10.1037/a0026854

Przybylski, A. K., Weinstein, N., , Lynch, M. F., & Ryan, R. M. (2012). The ideal self at play: The appeal of video games that let you be all you can be. Psychological Science, 23, 69–76. doi: 10.1177/0956797611418676

Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A motivational model of video game engagement. Review of General Psychology, 14, 154-166. doi: 10.1037/a0019440

Rigby, C. S., & Przybylski, A. K. (2009). Virtual worlds and the learner hero: How today's video games can inform tomorrow's digital learning environments. Theory and Research in Education, 7, 214-223.

Przybylski, A. K., Ryan, R. M., & Rigby, C. S. (2009). The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35, 243-259.

Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12, 485-492.

Ryan, R. M., Rigby, C. S., & Przybylski, A. K. (2006). Motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30, 347-365.